Legal and Ethical Do’s and Don’ts is a task where I outline legal and ethical problems I will come across with my Final Major Project. The purpose is to know what rules I have to follow and what to avoid when constructing my Final Major Project. With my interactive timeline I need to make sure I follow legal procedures with my timeline because I am creating a product that has similar products like it. I have to make sure I am not making my timeline similar to any others in case I brake any copy right law. Also with this project, I’m doing a lot of research so I need to make sure I am not using any intellectual property like videos, images and content. Also health and safety is important as well since I am working in front of a computer for a while, so I need to take regular brakes. Also I need to make sure any and all wires are safely out of the way and not in the way of walk ways, so no one will trip over them. With healthy and safety issues you will also need to do risk assessments so I know what are the hazards and how to deal with them properly. I will also need to be careful of offending any ethnic groups because I am covering the Second World War in my Final Major Project and a lot of tragedy of the war was based on ethnicity. I will also need to Harvard Reference all the research I do, so the people or organisation I get information off of get credit for it.
Phoenix, K. and profile, V. my complete (2015) Understanding creative media studies. Available at: http://kerryphoenixmbro.blogspot.co.uk/2012/11/legal-and-ethical-constraints-in-media.html (Accessed: 01 May 2016).
Mattwattsmedia (2012) Hayley Louise Young. Available at: http://www.slideshare.net/Mattwattsmedia/legal-ethical-and-contractual-constraints-in-the-media-industry-13456879 (Accessed: 30 June 2016).
The tool box task is a mind map of different job roles that are in my Final Major Project and the tools that are required in those jobs. For this task I created the mind map on the on draw.io. The purpose of this task is to gather an understanding of what tools I will need to complete my Final Major Project.
From doing this task I learnt what tools I need use to do my Final Major Project and skills needed to use them. It also helped me to think of some alternatives to these products just in case something goes wrong. I do feel I could of stated what alternatives I could use instead of saying what I’m primarily going to use, for example I could of said I could use GIMP 2 instead of Photoshop in case something happened to Photoshop.
The specialist areas in by Final Major Project are 2D artist/concept artist, photo and video editor, audio editor, voice actor and historian. The reason I would like to have 2D art in my video is the narrator will be a 2D drawing of a character I will design. The character would not be animated but may change position depending on whats on the video. I would like to have a 2D art in my video because I would like to improve my drawing skills. Another specialist area is photo and video editor. Since my Final Major Project is a video, I will need to edit it. I will need to add sound and any visual elements to the video during the editing process. I also have audio editing and voice acting as a specialist areas because I am going to be narrating it in my own voice and I then got to edit the voice recording to get rid of any incorrect segments of the recording and adjust the sound volumes. The last specialist area is historian, my video is about alternate history but I would have to make the events prior to the events in the video historically accurate.
2D Artist/Concept artist-
- Adaptability- Create multiple drawings and change any if necessary.
- Multitasking- Work on multiple projects and maybe required to work in different roles.
- Organisational- Time management, stay to deadlines.
- Teamwork- Need to work other people to come up with ideas and create art work.
- Communication- Need to talk to people for inspiration and share ideas.
Video, photo and audio editor-
- Initiative- An editor need to use their initiative to figure out how they are going to edit something to make it look and sound good.
- Problem Solving- You need to solve problems when editing because you need to figure out what is needed and how to fit it in. Also editing stuff can cause problems like overlapping audio and texture problems, an editor needs to find out whats causing it and fix it.
- Multitasking- You maybe required to work on multiple editing project at the same time because you maybe under time conditions, so you will need to get it done as quick as possible. If you are also working with a team, they may ask for your help with what they are doing. So you will be doing your work as well as helping with their work.
- Organisation- Organising work is important because your more likely to be working on multiple projects at the same time. So having organised folders would stop you losing work or getting work mixed up. It also would have organising your tools/software where they are easy to access.
- Teamwork: You may work in a team with some editing projects (mainly if you work for company and not free lance). In a team, a project will split up so it is easier to complete. But different people have different skills and preference, so you would need to adapt around their preferred method of work.
- Communication: You would need to communicate with people in your team when working on to see what they have done, what you need to do and if they/you need any help. If you free lancing you would also need to communicate with your client to see what they want or if they like work and if any changes are needed.
The Meet the Team task was designed to make us understand important roles in our Final Major Project. We had to create a profile for a made up person who works in one of the job roles in our Final Major Project. The purpose of this task is to gather knowledge on what we need to do and know what we need to do to get or do that job. The job role I chose was 2D artist because for my video I am going to have a character be the presenter/narrator, he will not be animated just a still picture.
I learnt what qualification are needed to do this job and experience needed to get a job in the industry. The knowledge I learnt from doing this task is useful for my Final Major Project because it explains how hard I have to work to do this job and in my Final Major Project.
NaturalMotion (2015) 2D artist. Available at: http://www.naturalmotion.com/2d-artist/4356/ (Accessed: 13 June 2016).
The Target Audience task, was a task where I had to create two profiles. The people in the profiles would want to use a similar product to what I would like to create for my Final Major Project. I would like to create a similar video to what the YouTuber AlternateHistoryHub usually makes, and I used his video What if Germany Won World War II? (Part 1) as the main sources of inspiration for the task. The purpose of the task was to think about what type audience we would get for our Final Major Project product. I learnt that history and alternate history is a subject you have to have a interest in to be able to watch and understand. So the target audience would have jobs or hobbies generally are based around history.
This can useful for my Final Major Project because I know a similar product who’s audience I can use to base the target audience of my product I’m going to make.
AlternateHistoryHub (2015) What if Germany won world war II? (part 1). Available at: https://www.youtube.com/watch?v=bSCuE7jmFa4 (Accessed: 13 June 2016).
This is the Interactive Media Ecosystem task. This task was to create an infographic of the ecosystem of an interactive media environment. The reason for doing the Interactive Media Ecosystem task was to gain a greater understanding in of the Interactive Media industry. With this task we learnt the different types of sectors, platforms, job roles and organisation and institutes. The four areas are connected to each other; sectors are products that are created by people. The job roles produce products for an organisation/institution who distribute them on a platform or media which is appropriate for that sector.
We got split into groups and research the different sections. I researched job roles, mainly programmer. I found out for a interactive media programmer needs to work with text, sound, graphics, digital photography, 2D/3D modeling, animation and video. The tools a interactive media programmer may use could be Adobe Illustrator, Indesign, Photoshop, Dreamweaver, Flash and Flash 3D animator, Apple Final Cut Pro and Avid Audio. I also found out what type of employers would be looking for an interactive media programmer would include advertising and marketing, IT, games, broadcasting, telecomunication, publishing and education.
AGCAS editors. (2016). Job profiles Multimedia programmer. Available: https://www.prospects.ac.uk/job-profiles/multimedia-programmer. Last accessed 4th June 2016.
Once we found out the different types of the ecosystem, we created a info-graphic (above). I did a mind map which I felt `presented the information clearly. I do think I could of presented in a different way so I can fit more information on it like examples of companies. I also feel I could of made a better background for it, I do like it but I feel I could picked better colours.
I learnt for my Final Major Project, I need to consider all four areas instead of just one. I need to think what am I going to produce, how I’m going to produce it and how am I going to distribute it.
Production Processes Flowcharts, shown below, is a task where we explored the production process of two products. I chose to create a flowchart on YouTube and of a video game. The purpose of this task is to gather an understanding of production of multiple interactive media products.
This flowchart is for the process of making YouTube.
This flowchart is the process of making a video game.
I learned all the different steps of making a website and video game and how all the different sections are link together. I can use flowcharts like these to plan out the pre-production, production and post-production stages of my FMP. I can also use flowcharts to plan out the layout of my FMP as well, the path that people will follow to get to different pages.
Reimer, L. (2011) Following A web design process – smashing magazine. Available at: https://www.smashingmagazine.com/2011/06/following-a-web-design-process/ (Accessed: 13 June 2016).
Farris, J. (2014) 8 phases of the web design process – print magazine. Available at: http://www.printmag.com/featured/phases-of-the-web-design-process/ (Accessed: 13 June 2016).
Ford, A. (2015) Video game production. Available at: https://alextford.wordpress.com/video-game-production/ (Accessed: 13 June 2016).