Virtual Gallery Reflection

For this task we had to create a virtual gallery that displays the work we done. After we finished the gallery, we had to record us walking through the gallery.

The virtual gallery shows off the skills we learnt creating the exhibits. The photo room shows off the skills I learnt in photography. The 2D room shows off the skills I learnt in Photoshop and photo manipulation. The 3D room shows off the skills I learnt in 3DS Max and Unreal Engine. The cinema room shows off a dubbed video, this shows off skills I learnt in Audacity and Adobe Premier. The creation of the trigger boxes shows off simple coding skills in the Unreal Engine. The entire virtual gallery also shows off organisation skills because of the layout of exhibits.

These skills are applicable for the indie sector because most of the things created in the gallery was created on my own or with another person, never in a large group. It also be applicable for virtual reality because you view it as a first person perception of the gallery and if I was able to do so, I could of coded it so a VR set could connect to it and where the wearer looked the in game character could look. Triple A sector also applies as the virtual gallery demonstrates multiple skills and job roles for a company capable of producing them. Mobile can also work because it could be used as a virtual CV for me or for anyone else who has created something similar.

One job role is photographer. Most photographers are free lancers, meaning they are able to choose their working hours and who they work for but there is no regular income and stability. Another is film editor. Most film editors work for studios meaning they have a stable source of income but it can be a stressful job because you have to precise and you will have to keep to dead lines while doing it.

To make sure I completed my work and to keep to deadline, I did some of it in my spare time when I was not working and at college.

To ensure safe working practises I made sure the wires coming from and to the computers were safely out of the way and none of the wires were split. I also made sure I sat down properly, back strait and computer eye level. I also had regular brakes while working as well.

I used voice overs in my gallery to explain certain pieces of work in my like my Limbo paper dub and Space Paint. This was done to make the virtual gallery feel like a real gallery because real galleries have audio tour guide that explains each exhibit. There is also ambient sound/music to make the gallery feel lively instead of having just silence. The textures I used for each room, I tried to make them look like the real life things, for example I used red in the cinema because most cinemas are red or use red.

These elements helped to create the mood of realism because I based each room on real life examples, for example red in the cinema.

I could alter the textures colours to give make the gallery theme change, for example I made my gallery look real but I could used bright colours to make it feel futuristic or use dark colours to set a horror mood. I could changed the layout and room designs to change the feel as well. For example I could make each room look abandoned and falling apart to set a horror feel.

Research tools used for this task was looking up online example of galleries and cinemas, which was secondary research. We even visited a gallery that had a photography exhibit that I used as inspiration (The Beaney), which was primary. To get the ambient music, I went to Free Music Archive and listened to some music on there and eventually chose a tune called Night Owl by Broke for Free.

I used my research to get ideas on textures and layout of each room so I have plan on what my gallery could look like. I used and Free Music Archive for textures and ambient music. These websites were useful for finding the correct textures and ambient music but I do think they could use a improvement for searching for these items because they was not a lot of customisation when trying to search for things (you had to be specific when searching for stuff).


I would improve my research methods by getting more primary research because I did not get a lot of primary research. To improve my preparation I would gather more textures and sounds for each room instead just one, so I could compare each texture to the environment I am putting them in, so I could see if they fitted in with the exhibits and the layout of a room.





Key Media Concepts

For this task we had to create a PowerPoint presentation about the Assassins Creed franchise and how the franchise and developer Ubisoft represents religion and gender.

The first slide talks about the representation of religion and race at Ubisoft and Assassins Creed. Assassins Creed uses many beliefs, mainly Christian because Ubisoft and the developers they own are mainly based in western Christian countries, so the stories in the games are based on western and Christian beliefs. For example 43% of Ubisoft’s employees are from North and South America. Also they have a disclaimer at the start of every Assassins Creed game apologising for anyone they offend anyone. A example of this is the main bad guy in Assassins Creed 2 and Brotherhood is the Pope.

The second slide is about the gender representation in Assassins Creed. The Assassins Creed franchise never had a important female role until Assassins Creed 4: Black Flag and even then the first main female character you meet is dressed up and pretending to be a man. Then when they released Assassins Creed Unity, Ubisoft had some controversy. The controversial subject was the game did not have a playable female character because Ubisoft stated it was to difficult to animate a female character.The latest Assassins Creed game, Syndicate, is the first main branch Assassins Creed game to have a playable female character.

The third slide is about gender at Ubisoft. A reason why Assassins Creed has hardly any important female roles is because 21% of Ubisoft work force is female.

The fourth and fifth slides state Ubisoft only recently started to released a new Assassins Creed game once a year to capitalise on the popularity of the franchise. Ubisoft also started to branch out into other mediums like books and side games like Assassins Creed Chronicles, which includes three game set in China, Russia and India.

The sixth slide states that the Assassins Creed brand has become one of the most recognisable brands in gaming.

After creating the PowerPoint, we had to present our findings to our class.

This task taught me how the video game industry is a male dominated industry. This task also taught me some things in how to present a PowerPoint. From this task I learnt that in a PowerPoint you should not have to much information on one slide and when speaking I should speak towards the audience, instead of facing the presentation or a computer screen.

Assassin’s Creed

British Wildlife Photography Awards

Me and my Interactive Media class visited the Beaney Museum in Canterbury. They had an exhibit for the British Wildlife Photography Awards.

I saw many different photos with different meaning, what surprised me the most was most of the photos were not set up. Only a few photos were setup. I also learnt that over and under exposing and over exposing a photo to light can be a good thing because it can make the photo look good and improving the meaning of the photo as well.

I mainly looked at three photos

starling murmuration

Starling Murmuration

Owen Hurmphreys





Richard Shucksmith



Banded DemoMale banded demoiselle {Calopteryx splendens}, silhouetted against the 'moon', Lower Tamar Lakes, Cornwall, UK. June 2014.iselle

Ross Hoddinott


Starling Murmuration:

The photo used a Nikon D4s with a 70mm-200mm lens set to 155mm. The shutter speed is 1600 while the aperture was set to f4 (wide).


The photo was taken on a Nikon D4 with 70mm-200mm lens. The shutter speed was 1/2500 with a aperture. The film speed (ISO) was 1600.

Banded Demoiselle:

The camera used was a Nikon D800 with a 200mm macro lens. The shutter speed was set to 1/800 with a aperture set to f4. the film speed was set to 400.


Genre and meaning in Photography

In photography there is many different genres including Abstract/fine arts, Advertising, Architectural, Documentary/Photojournalism, Fashion, Scientific/Medical and Portrait.

I have chosen three different photo by three different photographers, Aritra De, Emma Cowley and Philip Pound.

White Tiger by Aritra DeThis photo by Aritra De is of a white tiger. This photo genre is documentary/photojournalism. It might of been portrait if it had a person in it. This photo is used to show nature by showing a tiger yawning or roaring.


Pink Flower Emma CowleyThis photo of a pink flower is by Emma Cowley. This photo is an abstract photo because it focuses in on the centre of the flower so we can not see what is happening behind the flower. The photo focuses on the swirl pattern of the flower.



Big Ben by Philip PoundThis landscape photo is by Philip Pound shows the Houses of Parliament and Big Ben. It also can be seen as a architectural photo because the photos main focus are the buildings. This photo uses the Rule of Thirds to separate the photo in sections with Big Ben in it’s focus.


All these photos and photographers I gathered from The Royal Photographic Society (RPS).