This week we learned how to animate textures of our tesseract on 3DS Max and how to animate the tesseract/an object in it as well. With animating textures, all we did was make the texture pulse (fade in and out), we did this by clicking AutoKey and in the Material Editor set the Self Illuminate option to any number between 0-100. Then on the time line on the bottom of the screen, I moved the time slider to a different point om the time line. Then I raised or lowered the Self Illuminate option
I did animate the textures but I find where I used quite bright textures it makes it less noticeable.